Monday, April 22, 2013

Friday, April 19, 2013

Elementals and Ancients

Okay so basically beside the Primes and Seekers, a third species is involved in the war. Sadly they all sorta died an are now acting as batteries for the two . Who knows? They might come back from the dead.


 Fire Ancient
 Ice Ancient


Earth Elemental

New concepts


Embers -Flame Elementals

The Ark - City of the Primes

Lynn WIP

Lynnette Storm
Heir  of the Storm Clan
Daugther of Furgul Storm

Tuesday, April 16, 2013

1.4 Update Digital Art WIP

Digital WIP



Okay so I'm still learning bout digital art, this is what i did so far... hope i can make it in to something . will keep trying.

Tired, working on quite a few things plus I have been rather busy too.

Shall keep trying.. Yawns....



Thursday, April 11, 2013

Update 1.3

Okay so this is my 13th post so far... 
The blog has been allowing me to keep track of many things, also helps me to share any changes that I've done, so far its mainly with the design of the characters.

I wont be doing any coding for the time being, would be heavily focusing on the design and art aspect of the game. So far we've got most of the characters thought out already, but it would probably take a month or so to finalize the design as well as try to get a proper presentation of the ideas.

I guess you can say that the main characters have been most or less decided, we are still working out a storyline for the universe. Nothing is really set yet.

For now i would be focusing on the following.

Re/ designing Characters

1. Arbitrators
2. Sirens
3.Lynette Storm
4.The Council of Seven
5.Furgul Storm

Designing of environment

1. Seeker's Strong Hold
2.The Tower of the Seven
3.The Oasis ( hiding place of the Seekers)
4. The tomb of the Ancient

Notable Structures
1. The Art
2. The power source of the Ark
3. The Robotics Factory of the Primes
4. The Mother's Tower

Its quite a bit to work on .. So dont expect an update anytime too soon? Or at least not everything.
If you have any suggestions i would love to hear it so just let me know.
Constructive criticism is welcomed too (:

Alright that's all for now..

Till next time! 




Tuesday, April 9, 2013

Character development

Pioneers
Their suit allows them to match up to the strength and speed of the blades but requires excessive use of fuel. The exoskeleton allows them to operate longer hours .
Strong arms'

Clock work

 Replicators

Sloth 
One of the Seven


Mothers
Creates the genetic materials for the construction of the Primes.
They form the embryo and monitors its development, if the embryo is deformed or imperfect, it is immediately dissolved and reused for it nutrients.
The Mothers decide which Echelon to create to maximize the population of the Primes.

 Centurions
Battalion commanders of the Primes, mounted on a genetically engineered beast made by the splicers.


 The commanders







Wednesday, April 3, 2013

Update 1.2 Roadblock

Okay so i intended to add in the new scripts i've written ...
Didnt work out.
I got about 16 errors about syntax and other stuff... So after 3 hours of debugging, i decided to buy the burgzerg hack n slash scripts tt cost bout 10 bucks
if i could have save the 3 hours of debugging , i really dont mind...

Wont know until i figure this shit out... but something tells me i wont be going anywhere today.

40 mins later


Okay, not much progress today.
To b more accurate, i took 2 steps back today =.=

The health reg script i coded seemed to have vanished
the enemy ai script cant seem to work due to some error i cant solve
the zombie ai script cant work either for god knows what reasons

 Error Error Error Error
Error Error Error Error
Error Error Error Error

Just kill me already -.-"

I shall go back to drawing and reading on C#... hopefully i figure something out... =.=


Tuesday, April 2, 2013

Primes

Prime Echelons

Rulers
Sovereigns (Council of 7)

Sub-rulers
Mothers, Arbitrators

Command
Aristocrats, Architects (Brains)

Sub-command
Centurions, Splicers

Specialist (Game Classes)
Bailiffs, Blades, Replicators, Harbinger (Scout type)

Toiler (General purpose)
Cropper (Peasant), Bruiser (Infantry), Mover (Builder)

Seekers - the steampunks

The seekers were humans that were driven to hiding by the Primes. Living underground,they found large amount of copper and other metals, hence basing much of their tech on it.

Here's a break down of the class 

Ingenieur - combat engineer of the seekers. They provide field repairs for seeker equipment. Highly armored due to their individual craftsmenship prowess. welding arm able to blind and lightly burn enemies.
Punchie - powered gloves and boots allow her to charge, jump and hammer at her enemies in quick succession. Lightly armored due to the already excessive weight of boots and gloves.
Clockwork - suits allow them to adapt by transferring power through a series of gears and hydraulics located on their.limbs and backs. They use their arms to crush opponents by bear hugging them. They can transfer power to their lower body and travel much quicker but this depletes their arm.strength, causing them to rely on steam bursts to scald enemies. Medium armor.
Big-bens - steampowered automatons which grab or club opponents. Their tall.frames allow them to have long reach but also make them brittle when extending. They are able to increase their defences by withdrawing their limbs closer into a smaller configuration but this results in a loss of range and clubbing power.

Monday, April 1, 2013

Project Rising Update log 1.1

Okay so i haven exactly been updating my progress in awhile.

So recently i've downloaded unity and im now in the progress of making an android app of the game.
That's the plan anyway.

So in the past one week I've learned these few things

How to put a first person and third person character


How to do melee combat system using Raycast
Adding a Healthbar to my character
( see my cylinder with the evil cube below)

The thing i was having the most problem with was the third person controller, which is RETARDED BECAUSE ITS FROM THE STANDARD PACKAGE.
I was quite pissed to realize it wasnt my fault, it was just that there was an update in the script so the engine couldnt read ... Zzzz...

I practically spent hours trying to fix that stupid problem because i was trying to figure out what i did wrong =.=


okay anyway... i shall try to get the melee combat done, as well as the enemy health bar .

I designed like 2 or 3 maps already? wont upload it yet because i think their quite boring... need better texture and lighting.

Still working on how to get blender to model out my characters.

I'm currently drawing out the front and side view of the characters on a grid paper so that i can make the modelling process smoother.




I'm currently drawing out the front and side view of 
the characters on a grid paper so that i can make the modelling process smoother.






 Anyway here's an update on the characters

Replicator
They replicate cells and can cause temporary enhancements/buffs upon touch.

The Brains created them as a form of sucide robots, they are there to save the dying without losing more lives. They are also sent to those who are in the battle front who are beyond saving to ensure they kill more enemies by enhancing their fighting power at the expense of their own life force.
They can kill by absorbing life force of others


Seekers
I changed the name of the punkies to seekers after much talking to my friend who is helping me develop the storyline. Basically the seekers seek keystones to use for their technology.
Everything else is so confusing it will blow ur brians to shreds if i were to upload it now.. so for now, just sit tight and wait as we pull everything together alright? :D

Hopefully we can get the novel going ( fingers crossed) .



Actually i still have a lot to update on, but there's not enough time, spent too much on that stupid error, still pissed over that =,= 

will be reading up on blender n unity over the next two days, will continue to work on this game.

Hopefully we can make it an andriod app to get the whole idea started.

Oh YES! i have this idea, a death maze where the two teams are put in with golems going nuts and they have to find keystones to get out of the place.
The golems cant be killed normal ( or are rather hard to kill) and have to be trapped in the maze's own bobby trap, so its not a head on thing. You need to use your brain alittle I'm hoping to get the first version up by the end of the year, so hopefully we center get everything up n running by the end of August ? I.e 3 classes modelled and coded. So far the 3 are the replicators, bailiffs n blades. The modelling and rigging part will take awhile, I'm not expecting the animation parts to be up any time soon either..the maps are by far the easiest, gonna design a maze or a few maze over the next two days. And yeah, that's all for now (: will try to update once a week at least.